
#include <BState>

#include "member_BRender.h"

using namespace BWE;

member_BRender::member_BRender(BRender* render)
{
	boss = render;
	camera = 0;
	lighting = true;
	cullback = true;
	depthTest = true;
	normalize = false;
	pointSmooth = false;
	pointSize = 1;
	lineSmooth = false;
	lineWidth = 1;
	polygonMode = Polygon_Fill;
	polygonOffset = 0;

	texture = 0;
	material = 0;
}
member_BRender::~member_BRender()
{

}
